MOHAMMAD TAHMIDUL HASAN
XR • VR • AR • Games • Unity

Building worlds
you can step into.

I'm Mohammad Tahmidul Hasan — a game and immersive-technology developer creating interactive experiences across VR, games and real-time 3D.

Explore work↓
Selected work / 01—11

Selected
Projects

A collection of VR, game, simulation and interactive projects spanning research, education, training and entertainment.

01
VR / Research / Meta Quest

Quest for
Everyday Heroes

An immersive VR role-playing experience where children with ASD practise everyday routines and communication through guided, interactive tasks in familiar settings such as home, school and a farm. Developed in Unity for Meta Quest as my MSc research project, it explores how these experiences can support daily-life skills and how learning might transfer to real-world situations.

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Quest for Everyday HeroesFeatured Immersive Experience
02
VR / Education

SciLab VR

Immersive VR learning for secondary-school science and physics education.

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SciLab VREducational XR
03
VR / Museum / Training

Museum /
Conservation Lab VR

VR museum experience for artifact inspection, conservation and preservation training.

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Museum Conservation Lab VRCultural Heritage XR
04
VR / Simulation / Training

VR Offshore
Simulator

Immersive offshore VR training focused on interactive scenarios and hazard awareness.

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VR Offshore SimulatorIndustrial Simulation
05
Unity / Gamification

Tune Protect
Onboarding

Gamified employee onboarding designed to make orientation more interactive and engaging.

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Tune Protect OnboardingInteractive Onboarding
06
Game / Multiplayer / Unity

Velocity Rush

Fast-paced online multiplayer game built around competitive player interaction.

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Velocity RushMultiplayer Gameplay
09
Unity / 3D / Visualization

Bio-Medical
Park Malaysia

Interactive 3D visualization of a biomedical park and its spaces.

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Bio-Medical Park MalaysiaReal-time Visualization
07
Game / 2D / Unity

Traces of the
White Soul

2D platformer focused on responsive movement, level progression and gameplay flow.

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Traces of the White Soul2D Platformer
08
Game / Environment / 3D

In the Dark

Atmospheric horror environment built around tension and environmental storytelling.

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In the DarkHorror Environment
10
Unity / Education / 3D

Hybrid
Classroom

Interactive 3D classroom environments themed around different subjects.

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Hybrid ClassroomInteractive Learning
11
Game / Education / Unity

Paper Weather

Educational action game using weather powers to fight pollution and restore the environment.

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Paper WeatherEducational Game
Profile / Beyond the build

Code.
Design.
Immersion.

I work across development, research and creative production, combining programming with game design and immersive interaction to turn ideas into working experiences.

My work spans VR and XR development, gameplay systems, rapid prototyping, interactive 3D environments and educational experiences, with a continuing interest in AI and machine learning for immersive technology.

Unity / C# / XR / VR / AR / Game Programming / Game Design / Prototyping / 3D / Digital Art / Research

MSc in Computing (By Research) — viva completed with minor amendments, 2026
BSc in Computer Games Development — Asia Pacific University of Technology and Innovation, 2022.